Note: This is a review for the Edition’s extra contents and
not the game itself.
I have been looking forward to this
one for a long time. Let’s see if it was worth the wait.
What’s included:
1) Darksiders II: Limited Edition
2) Death Mask
3) Artbook
4) Soundtrack
5) Various forms of DLC
Digital River:
Before
I start the review, I wanted to get this out there. The Edition that I am
reviewing was purchased through THQshop directly. The store’s billing and
shipping are being taken care of by a company called Digital River. Digital
River is a company that I have NEVER had a good experience with. My review is
as late as it is because of Digital River. The shipment of Darksiders II from
THQshop has been such a magnificent failure that many people are claiming they
will never again buy from THQ directly. So long as THQ has Digital River
handling its store, I will be one of those people.
The Display Box:
The
display box for the collector’s edition has a very tacky kind of cool going for
it. It’s the kind of box design that makes it look like THQ wasn’t planning on
selling out of these so quickly. I say this because the box prominently
display’s the size and scale of the included mask to potential buyers. Imagine
how wicked this thing would look on a Best Buy Shelf.
Who wouldn't want to own this? |
The
inside of the box is purely functional. After Kingdom Heart’s 3D’s failed
attempt at an intricate package, this is perfectly fine with me. I even like
the action-figure style plastic blister that holds the mask in place.
Meat 'n' Potatoes packaging on the inside. |
So,
to be clear, the box actually looks really cheesey. Even cheap. But I
absolutely love it.
Art Book:
I
was VERY excited about the artbook. I have been a fan of Joe Mad’s artwork
since he was working on Marvel’s X-men during the Age of Apocalypse storyline.
In regards to the quality of the art being presented, I was not disappointed.
Even though Joe’s art can be an acquired taste, for those that have acquired
it, it is pure geek gold. The book contains completed and in-progress work for
the game’s characters, weapons, and locations.
The
art is reproduced nicely with satin finished pages that are on a nice thick
paper stock. The cover and back of the book have nice and appealing, yet slightly
predictable, graphics. The book is hard bound and does not come with a page
count but the internet claims that the book has 100 pages. I see no reason to
doubt the internet’s claims here.
All,
however, is not well. There are two small problems with the book. The first
problem is the book’s size (dimensions). It is very small. It’s about the size
of a Playstation controller. This size problem greatly reduces one’s ability to
better appreciate the art inside.
Decent Thickness |
That's right, it's pretty small. |
The
second problem is that the artbook actually includes an advertisement (at the
end) for the Darksiders II artbook. This is a real slap in the face. Even for
someone who loved the collector’s edition’s artbook, seeing an ad for a more
complete product has the effect of making one feel duped. Nowhere was it ever
said that the Collector’s Edition would include an Artbook Sampler, but this
cheap promotional attempt makes it feel like that is exactly what has been
included.
You're kidding, right? |
For
those who are curious, Amazon has the new Artbook listed as having 200 pages.
Twice the size in page length and, most likely, twice the size in length and
width. Ouch.
Soundtrack:
Bad
news first. The included soundtrack is not actually on a disc. Instead of a
nice and pretty art-covered disc, THQ provides a download code for digital
redemption (more on that in the DLC section).
Wish it were a disc. |
The
good news is that the soundtrack is a hefty 26 tracks long. It’s separated into
two different discs and the music is actually quite enjoyable. Unfortunately, I
still can’t ever see myself listening to the soundtrack from start to finish. I
can’t even see myself listening to particular tracks. That is not a
condemnation of the game’s musical score, though, as I have rarely seen the
point of listening to game music on my free time.
All out of order, kind of. |
All
in all, game soundtracks are becoming a staple in collector’s editions and even
though this one is only included as a digital download, the large track list
and quality Conan-esque tunes are a nice plus.
The Mask:
This
was THE reason to buy the Darksiders II Collector’s Edition. Was it worth those
forty extra bucks? Not really… sort of.
The
first thing you notice about the mask is that it’s huge! I remember a while
back, I got a free mask with my copy of Splatterhouse. In regards to paint
application and size, this Death mask puts the old Splatterhouse one to shame.
The Death mask is big enough to actually wear. This is not to say that you can
easily do such a thing. Cosplayers be warned, the mask does not have a place
for you to have a nose. Because both sides (inside/outside) are actually
sculpted and painted, there is no gap for your nose to go into. If you wanted
to wear this as a mask, you’d have to cut a hole into the back and add some
sort of straps to affix it to your head. It wouldn’t be hard to do this, but it
would be nice if it weren’t an added step for people wanting to wear this
really sick looking mask.
Pad for scale |
Vs. Splatterhouse Mask |
No nose hole. |
The
paint applications on the mask are both good and terrible. From far away, they
create a look of bleached and tattered bone. The effect is good. From close up,
though, the paint applications are cheap and sloppy. Here’s the thing, though,
it’s okay that it looks cheap and sloppy. Certain looks call for different
kinds of paint application. Some looks require paint apps to be meticulously
applied with little to no slop. Other looks, like the one on the mask, can be
haphazardly done because they call for a more gritty or violent look and sloppy
rushed application gives off that impression very well.
Look close enough and the paint looks real sloppy. |
In
keeping with the smoke and mirrors of the mask’s paint, is it’s weight. This
thing is light. It is light because it is made of very (I presume) cheap and
hollow plastic. I don’t know if the cheap plastic was necessary in order to
logistically include a life size replica, but I believe it probably was.
The
last part of the mask is the included display base. Like the mask, it has cheap
paint and cheap hollow plastic. Unlike the mask, this part probably didn’t need
to be done cheaply. A display base should feel sturdy and weighty. This one
does not. It’s not all bad, though. At least it’s removeable and comes with
sponges on the bottom to combat sliding around on one’s desktop.
Very Meh. |
For to prevent sliding |
On
the whole, the mask is an interesting piece of deception. It is a marvelous and
intimidating full-scale replica that is hampered only by its need to be cheaply
constructed. I gotta say, I like it.
DLC I (The DLC experience):
Those
of you who have been reading my reviews know that I’m not particularly fond of
DLC inclusions for Collector’s Editions. I feel that way because it always
appears as though the regular edition of a game was made worse in order to make
the collector’s edition “better.” After making my way through the metaphorical
swamp of Darksiders II’s DLC, though, I may never complain about any other form
of DLC ever again.
Let’s
start by saying that I will be reviewing DLC that is not just for the
collector’s edition of the game. This will be a review of most of the free DLC
made available to Collector’s Edition purchasers. First, the list of available
DLC used for this review:
1) Limited Edition Only (First Print Run Included in
Collector’s Edition)
a)Crucible (game mode of some sort)
a) Argul’s Tomb (day 30 DLC expansion)
2) Collector’s Edition DLC
a) Soundtrack
b) Shadow of Death Pack (armor/scythe set)
3) THQ pre-order bonus
a) Season Pass (3 DLC expansions/ 2 considering limited
edition contains Argul’s Tomb)
b) Makers Armor
4) Account Linking Bonus (THQ.com)
a) Van Der Schmash (weapon)
b) Mace Maximus (weapon)
That is a huge list of DLC. It’s
the kind of list that, at first, seems like a great thing until you realize how
difficult it will be acquire all of its contents. Most game releases with
multiple DLC inclusions make use of 1 or 2 different codes to allow player
access to content. With Darksiders II, such convenience is a thing of the past.
Here we go.
In order to acquire the Crucible,
Shadow of Death Pack and the Season Pass, all one needs to do is to input the
code into the PS3’s XMB. This is the usual and preferred method. The Crucible
code is written on the manual (see: pamphlet), the Shadow of Death Code was
printed on an insert, and the Season Pass was emailed to customers on release
day.
In order to acquire Argul’s Tomb, users must input a code at darksiders.com/tomb and then register their email. Because the DLC does not come out for another month, the code for actual download of the DLC will be emailed to users when it is ready. So, the code for Argul’s Tomb is actually a code to register for a code. The code for a code is included on an insert in the Limited Edition.
Insert. |
These used to be manuals. |
In order to acquire Argul’s Tomb, users must input a code at darksiders.com/tomb and then register their email. Because the DLC does not come out for another month, the code for actual download of the DLC will be emailed to users when it is ready. So, the code for Argul’s Tomb is actually a code to register for a code. The code for a code is included on an insert in the Limited Edition.
If only it was as easy as just entering a code one time. |
In order to access the soundtrack,
users must insert the code at darksiders.com/soundtrack. Upon doing so, a
download automatically starts and you get your tunes. The only problem is that
there seems to be no tag info on the MP3’s. Though the songs are listed by
number, it is not much help as there are 2 discs to the soundtrack and there is
no indication of which track 01 is from disc 1 and which track 01 is from disc
2. I had to cross reference with Amazon’s product page to find the correct
track order.
In
order to access the Maker’s Armor, the user must go to the season pass section
from the in-game menu (after having entered the season pass PSN code from
earlier). Once the user has selected season pass from in-game, the game will take
the user to the PSN store where they can download the armor set. Once done, the
game quits and restarts. Meaning, to get the armor, you must enter a code into
PSN, start the game and go to a special menu, get taken back to the PSN store
to download it, and then get taken back the game after it restarts. Wow.
To
get the two THQ weapons, you must start the game and link/create an account
with THQ. Once you do this, an email is sent to you containing two different
links. For the Van Der Schmash, you go to darksiders.com/register and then
register to get a PSN code that you use on the XMB to download your weapon. To
get the Maximus, you go to darksiders.com/mace and then register to get a PSN
code that you can use on the XMB to download the weapon. So for these weapons,
you play the game, register/link an account, receive an email with links for
further registration, and then receive 2 codes to enter in the XMB. Again. Wow.
After
downloading all of this stuff, I didn’t even feel like playing the game. THQ’s
handling of the DLC has been so over-convoluted and garbagish (new word) that
if I gave scores to my reviews, this section would receive my first zero. The
experience tarnishes the elation that one would normally feel after getting
free stuff.
DLC II (pending):
I
will be putting my review of the actual items in this section as soon as I have
the time to use/assess them.
Now
for the big question. Is this Collector’s Edition worth a 40 dollar premium?
For this section, I’m going to leave out all of the extra stuff that you get by
ordering through THQshop because it’s now impossible to get the Season Pass
deal and the sold out nature of this edition means that the secondary market is
the only option for consumers on the fence.
So,
let’s recap what a secondary market would likely promise a potential buyer.
You’d get the Limited Edition of the game, the Argul’s Tomb DLC, the Crucible
DLC, The Shadow of Death DLC, the Death Mask, the soundtrack DLC and the
Artbook (sampler). If you were to throw in the THQshop Season Pass (20 dollar
value), this would be an obvious bargain of a Collector’s Edition, but without
that 20 dollar buffer, it’s hard to say that this edition is a homerun for
value.
As
it stands, the mask is the kind of mask you’d buy from a company like NECA for
about 20 to 30 dollars. The artbook is the kind of book you could spend 12 to
15 dollars on and the soundtrack would set you back exactly 13.99 on iTunes.
So, if you add all that up, you get about 45 bucks worth of merchandise for a
40 dollar premium. It’s not bad, but it’s not particularly great either.
Collector’s Editions are supposed to make you feel special and this edition,
though it came with enough goodies to justify the price, did not succeed in
making me feel like I received a truly special set.
It
was as though every positive aspect was quickly met by a negative aspect. The
mask looked cool, but was cheaply made. The soundtrack was good, but poorly
implemented with a lack of proper MP3 ID tags. The artbook was cool until I
found out it was just a preview. The amount of DLC was a pleasant surprise
until the poorly implemented delivery systems soured my perception of it. See.
It’s all a bit of give and take.
Deep
down, I think this was a good collector’s edition that is worth the asking
price (especially for fans), but I also think it could have been made so much
better by just keeping the good intentions separated from the corporate
nonsense that probably called for the use of account linking, middleman
shipment companies, and advertisements stuck in my artbook.
Great review. Keep them coming please.
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